The Unreal game engine has a flaw where a simple UDP packet with a long value can overwrite important memory zones and possibly allow for remote code execution. Vulnerable games include: DeusEx versions below and equal to 1.112fm, Devastation versions below and equal to 390, Mobile Forces versions below and equal to 20000, Nerf Arena Blast versions below and equal to 1.2, Postal 2 versions below and equal to 1337, Rune versions below and equal to 107, Tactical Ops versions below and equal to 3.4.0, TNN Pro Hunter, Unreal 1 versions below and equal to 226f, Unreal II XMP versions below and equal to 7710, Unreal Tournament versions below and equal to 451b, Unreal Tournament 2003 versions below and equal to 2225, Unreal Tournament 2004 versions below 3236, Wheel of Time versions below and equal to 333b, X-com Enforcer.
e57e8509f33616fa5401f768a7a4c2abfc5aab3a91844a97e7ceae234da38313
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Luigi Auriemma
Application: Unreal Engine
http://unreal.epicgames.com
Vulnerable games:
- DeusEx <= 1.112fm
- Devastation <= 390
- Mobile Forces <= 20000
- Nerf Arena Blast <= 1.2
- Postal 2 <= 1337
- Rune <= 107
- Tactical Ops <= 3.4.0
- TNN Pro Hunter (?)
- Unreal 1 <= 226f
- Unreal II XMP <= 7710
- Unreal Tournament <= 451b
- Unreal Tournament 2003 <= 2225
- Unreal Tournament 2004 < 3236
- Wheel of Time <= 333b
- X-com Enforcer
NOT vulnerables:
- America's Army
- Dead man's hand
- Magic Battlegrounds
- Rainbow Six: Raven Shield
- Splinter Cell: Pandora tomorrow
- Star Trek: Klingon Honor Guard
- Unreal Tournament 2004 >= 3236
- XIII
Platforms: Windows, Linux and MacOS
Bug: memory overwriting with possible code execution
Risk: critical
Exploitation: remote, versus servers
Date: 18 June 2004
Author: Luigi Auriemma
e-mail: aluigi@altervista.org
web: http://aluigi.altervista.org
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1) Introduction
2) Bug
3) The Code
4) Fix
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1) Introduction
===============
The Unreal engine is the famous game engine developed by EpicGames and
currently is the most used in the videogames world.
Who doesn't know the great Unreal series???
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2) Bug
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Almost all the games based on the Unreal engine support the "secure"
query.
This type of query is part of the so called Gamespy query protocol and
is used to know if the game server is able to calculate an exact
response using a provided string:
http://unreal.epicgames.com/IpServer.htm
http://aluigi.altervista.org/papers/gsmsalg.h
The query is a simple UDP packet like \secure\ABCDEF
If an attacker uses a long value in his secure query, in the Unreal
based game server will be overwritten some important memory zones.
Both remote code execution and spoofing are possibles.
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3) The Code
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http://aluigi.altervista.org/poc/unsecure.zip
or send a similar UDP packet to the query port of the game server:
\secure\aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa...aaaa
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4) Fix
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The bug has been noticed to EpicGames over 3 weeks ago.
Currently only UnrealTournament 2004 has been fixed with the recent
3236 patch.
Check the homepages of the other vulnerable games for possible future
fixes.
However fixing the problem should be enough simple, at least for who
has experience with the UnrealScript language.
In fact the instructions that manage the \secure\ query and pass its
value to the bugged function are written in UnrealScript code and are
located in the files IpDrv.u or IpServerver.u (they depend by the used
engine version).
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Luigi Auriemma
http://aluigi.altervista.org